Advanced Material Editor
The Advanced Material Editor allows you to place additional, advanced settings on your material, which are not available on the Material Wizard
Some of the tabs are the same as the Tab section of the Material Wizard. Some of the tabs have additional features.
Contents |
Main Tab
All of these settings, except Fresnel are available on the Material Wizard.
Color - set the color or materials without a texture.
Reflective Finish and Highlight' The two sliders combine to define the amount of reflection and the sharpness of reflection.
Highlight Color
- Metallic - highlight are reflected in the color of the reflective material.
- White - highlights are in White
- Custom - highlights are in a custom color.
- See: Metallic Reflection
Glossy - highlights are other reflections are blurry.
- See: * Glossy Reflection
Intensity of the reflection. 1.000 is fully reflective.
Sharpness - values less than 1.000 create blurry reflections
Fresnel - sets the amount of Fresnel Reflection .
See also
Transparency Tab
All values, except Glow are on the Material Wizard Transparency Tab (with 'More' Selected). Glow is on the Material Wizard Glow tab.
The Transparency tab on the Advanced Material Editor sets transparency properties which are not available on the Wizard Tabs section.
- Transparency - this will be used to set the transparency in SketchUp as well.
- IOR this is the amount that light is distorted as it passes through thick glass.
- Translucency allows light to pass through the material, but not visibility - as with a lamp shade.
- Attenuation
- Dispersion
- Saturation
- Glow - sets Self Glow - the face glows, but does not illuminate other surfaces.
Texture Tab
You can place up to 4 texture images on your material.
You can specify special effects for additional textures - such as blending materials, or using the second material as a
Bump Map
Bumps Tab
Sets special procedural bump types. Each bump type has its own parameters.
See:
Procedural Bump Maps
Special Blends
Some materials, such as Solid Wood are created by blending several sub-textures.
This feature is mostly undocumented. The best way to use it is to choose an existing material and to try to change the settings to achieve the desired effect.