Material Settings - Reflection
This Editing Material Settings - Reflection article will explain some material settings.
- Reflection Overview
- Material Settings
- Default Settings
- Metallic
- Non-Metallic Reflection
- Sharpness
- Glossy
Contents |
Reflection Overview
One of the best things that you can do to improve a rendering is to focus on the details. It’s the details that can increase realism of a rendering and one detail that many users over look is adding reflection to all the materials in a model that need it. Not only that, but you must also apply the correct kind and the correct intensity of a reflection to a material.
Users normally apply reflections to the noticeable objects in a rendered scene such as a mirror but often forget about the small objects like a table top, or a door knob or other accessories. Spending time on these details can make the difference between a boring, flat image and an engaging, realistic one.
Material Settings
The ability to precisely control the material settings is a very powerful and unique feature to IRender nXt. Below, are some images that explain many of the differences between some of the customizable material settings. | |
‘Edit Material’ Box Inside the ‘Edit Material’ Box, under ‘Defaults’ and ‘Reflecations and Highlights’, is where the changes to the material settings are made. |
Default Settings
The Material Wizard makes it easy to create and edit materials. The Wizard contains many predefined settings for a variety for materials.
Matte Default Setting |
Plastic Default Setting |
Reflective Default Setting |
Metal Default Setting |
Metallic
'Metallic' changes the color of a reflected object based on the color of the reflective object and the objects being reflected.
Metal - Metallic - Yellow Tea Pot |
Metal - Metallic - Blue Tea Pot |
Another Example |
Non-Metallic Reflection
Metal - NON Metallic - Yellow Tea Pot |
Metal - NON Metallic - Blue Tea Pot |
Sharpness
'Sharpness' controls how clearly objects can be seen reflecting off of an object.
Metal - Sharpness 1.0 |
Metal - Sharpness 0.2 |
Glossy
'Glossy' turns off the mirror like relfections and only leaves the highlights.
Glossy - Metallic |
Glossy - NON Metallic |