Materials
Materials are an important aspect of a Photorealistic rendering.
IRender nXt automatically uses textures, color and images from the SketchUp model. You can add additional effects, such as reflection or bump maps effects for more realistic effects.
You can also create new SketchUp materials from the IRender nXt Libraries .
Material Types
There are three types of materials based on how the IRender nXt material was created:
- SketchUp - meaning the nXt material was originally created from an existing SketchUp material
- Library - meaning a new SketchUp material was created from an existing nXt .ArMaterial are handled in different ways.
- User - this is a SketchUp material where the first texture has been modified by the user using the Advanced Material Editor.
Origin /Type | Texture changes | Color changes | Transparency | Reflection and other rendering parameters |
SketchUp
|
Changes to the texture made with the SketchUp material editor are applied to the IRender nXt material when it is next rendered or edited.
If you change the first texture in the IRender nXt material, using the Advanced Material Editor, then the material type is changed to User. No changes are made automatically to the SketchUp texture and future changes made to the SketchUp texture are not applied to the IRender nXt material. |
Color changes will be synchronized between the nXt material and the SketchUp materiel. Color changes made in the Material Wizard are used to alter the color in SketchUp. However you will not see the colors change dynamically on the texture as you change them. |
Transparency is synchronized between the nXt material and the SketchUp materiel. |
Other settings are stored on the SketchUp texture and used for rendering and later edits.. |
Library
When the SketchUp texture was first create from the .ArMaterial material, a texture was created for the SketchUp material. |
Future changes to the SketchUp texture are not applies to the IRender nXt material, and future changes made to the textures in the IRender nXt material are not used to alter the SketchUp material. You can update the SketchUp texture to match changes in the .ArMaterial by re-saving the .ArMaterial and reloading it into SketchUp. |
If there is no texture on the material, then color changes will be synchronized between the nXt material and the SketchUp materiel. Color changes made in SketchUp have no effect on the nXt texture. Color changes made in the nXt editor will not be transferred to the SketchUp texture. |
Transparency is synchronized between the nXt material and the SketchUp meterial. |
Other settings are stored on the SketchUp texture and used for rendering and later edits.. |
User
|
Future changes to the SketchUp texture are not applies to the IRender nXt material, and future changes made to the textures in the IRender nXt material are not used to alter the SketchUp material. |
If there is no texture on the material, then color changes will be synchronized between the nXt material and the SketchUp materiel. Color changes made in SketchUp have no effect on the nXt texture. Color changes made in the nXt editor will not be transferred to the SketchUp texture. |
Transparency is synchronized between the nXt texture and the SketchUp texture. |
Other settings are stored on the SketchUp texture and used for rendering and later edits.. |
Other Articles
- Create Material
- Edit Material
- Material Settings - Reflection
- Material Reflection
- Material Wizard
- Solid Materials
- Transparency
- Reflection
- Translucency
- Texture Mapping