Post Processing Features Post Processing Material Channels Material Channels are used to adjust the color or luminance of pixels rendered from a material after rendering. Videos and Tutorials Material Channels Video See: Material Channels T Image Filters Image Filters can be used to sharpen your rendered image or apply other standard filters. See: Image Filters Sharpen Filter Real Time Haze Post Processing to set haze and fog effects. These effects can be modified after the rendering is completed. See: Real Time Haze Haze added to lighthouse scene Foreground Image Foreground Images are special images which you can place in front of your model. They can be used for logos and pattern masks, as well as stencils placed in front of the rendering. See: Foreground Image Use images for foreground Watermarks Watermarks - are used to place logos, foregrounds images, or texture maps in front of your rendering. See: Watermarks Foreground image placed as a Watermark nXt Image Editor The nXt Image Editor is used for Post-Processing images after the rendering has been completed. See: nXt Image Editor Real Time Haze adjustment in nXt Image Editor Background Image Background Images are special images which you can place behind your model. Simple Background - you can use any image as a simple background for skies or other pruposes HDRi Skies - for full illumination and reflection of a background image, you will need to use an HDRi Sky Image Layer WIzard - backgrounds can easily be positioned using the Image Layer Wizard. See: HDRi Skies Video: Background Wizard Video See: Background Image Use images for background See also IRender nXt Features Advanced Tools Features Ease of Use Features Exterior Rendering Features Library Features Lighting Features Materials Features Other Features Post Processing Features Transparency Features Visual Features Feature Comparison