Post Processing
Post Processing refers to changes made to a rendered image after the rendering is complete.
IRender nXt includes several post processing features to make changes to your rendered image without the need of using other third party software.
Some of these changes are available from icons on the toolbar toolbar above your rendering. Some others are only available after switching to nXtImage mode. (See FX Wizard below')
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FX Wizard
All of these Post Processing Functions are combined on the FX Wizard. When first loading the Wizard your rendered image will be converted to nXtImage format so that the Haze and Depth Blur changes will be active. Select the desired effects from the icon area on the left. The Tone Filters, Material Channels and Lighting Channels are also directly available from the icon toolbar above your rendering. |
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Automatic Luminance
Automatic Luminance or Photometrics automatically adjusts the overall intensity of your rendering, much like the automatic exposure on a camera. If you want to adjust Lighting Channels or other items without having Photometrics apply, you can lock the Average Luminance on the Lighting Channels Wizard. See: Automatic Luminance |
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Brightness Slider
Quickly Adjust lighting with the Brightness Slider . The Brightness control is the most important Tone Operator control in IRender nXt. You cannot control the overall scene brightness by boosting the intensity all of the light sources. The automatic exposure adjustment built into the tone-mapping process will defeat this attempt. You can adjust overall scene brightness by using the Brightness control. See: Brightness Slider |
Use the Up and Down arrows to fine tune the brightness setting. |
Lighting Channels
Adjust the effect of sun, sky or groups of lights. This is an excellent way to change a rendered scene from daylight scene to a nighttime scene without having to re-render it. Check out the Lighting Channels Video See: Lighting Channels |
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Material Channels
Adjust the color or luminance of a material after rendering. With Material Channels you can select a face in the rendered image and adjust the color of all pixels rendered from the same material using the slider bars. You can also use material channels to adjust the brightness of "glow" images - such as the screen on the monitor in this sample image.
Check out the New Video
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Tone Operator
Adjust Contrast, Burn and Color Saturation as well as Brightness.
Brightness Brightness can also be modified directly with the Brightness slider on the Render Window. Contrast Lowering the contrast makes the image more gray. Raising the contrast make light area lighter and dark areas darker. Burn Saturation Slide it to the left to create a gray image.
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Image Filters
Image Filters can sharpen or smooth your rendered image, or be used for other special effects such as creating an embossed effect.
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Real Time Haze
Apply Real Time Haze or fog to your rendering as a post-process after the rendering is completed.
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Depth Blur
Depth Blur settings effect how much the image is in or our of focus.
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See also
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